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Computer Vision Engineer

Volkan Doğan

Eight years building real-time computer vision for embedded systems. I train and optimize models, then get them running inside the latency and memory budget of the hardware they ship on.

Volkan Doğan

About

I have spent eight years building real-time embedded systems around image processing and deep learning, covering the whole model lifecycle: design, training, optimization and deployment across a range of hardware. Most of that work comes down to resource efficiency, taking a model that runs in a lab and making it run on an edge device, including size reductions of up to 95 percent on production systems.

I am the primary inventor on a granted US patent (US 12602797) for multi-camera 3D pose estimation using 3D joint heat maps. Alongside my professional work I build side projects end to end, most recently Fortune Snap, a cross-platform mobile app published on Google Play that runs a vision model over user-captured photos on a serverless backend.

Ask about my background

Ask a question about my experience, or start with one of the suggestions below.

Experimental retrieval-augmented setup running a small edge model. Answers are generated only from the text of the CV, so they can be incomplete or out of date. The PDF CV is the authoritative version.

Education

  • MSc, Cognitive Science

    Middle East Technical University

    2023

  • BSc, Electrical and Electronics Engineering

    Middle East Technical University

    2017

Skills

Languages

Python across the model lifecycle, from experimentation and training through to verification. C++ for deployment on edge devices, for integration into existing C and C++ codebases, and for system-level work such as core parameter processing and high-precision tracking. Matlab for numerical computing and mathematical modeling.

  • Python
  • C++
  • Matlab

Deep learning and computer vision

Object detection, semantic segmentation, 2D and 3D human pose estimation, anomaly detection, and radar spectrogram analysis. Synthetic data generation and optical simulation in Blender through the bpy API, alongside optical design, lens selection and camera calibration.

  • PyTorch
  • TensorFlow
  • Keras
  • OpenCV
  • NumPy
  • Blender / bpy
  • V7 Darwin
  • Camera calibration

Edge and embedded deployment

Getting trained models onto constrained hardware and keeping inference inside its latency and memory budget, including model size reductions of up to 95 percent on production systems.

  • NVIDIA Jetson
  • Rockchip
  • Xilinx FPGA
  • Vivado HLS / RTL
  • TensorRT
  • TVM
  • GStreamer

Engineering practice

Linux-first development across local and remote workspaces, versioned team collaboration, and automated annotation and data management pipelines built on V7 Darwin with custom Python tooling.

  • Linux
  • Git
  • SVN
  • Data pipeline automation
  • Jira
  • Confluence

The full breakdown, with dates and employers, is in the CV.

Projects

Fortune Snap app icon

Fortune Snap

Side project, 2026 to present. Sole developer. Published on Google Play.

Cross-platform mobile app that runs a vision model over user-captured photos, backed by a serverless Firebase backend that handles inference, a credit system, and in-app purchases. Built to take my computer vision background end to end on mobile, from camera capture through to a published store release.

  • TypeScript
  • React Native
  • Expo
  • Firebase Cloud Functions
  • Firestore
  • Google Gemini API
  • GitHub Actions
All projects

CV

The full CV covers roles, dates and the projects behind each one.